Static low : 100 or more | The higher the multiplier, the more powerful air resistance will be at high speeds |
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The vehicle gains grip at a variable rate from 0 when static to 0 | Measured in Kg, mass is only responsible for the interaction between entities |
Mass is not at all related to physical agility and does not affect the car's physics at all.
25Your vehicle can easily go over this speed on downhill or under performance upgrades, though not very far | 10 30 Slide angle at which the car will enjoy the best grip available |
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For more information about this processing of personal data, check our | 5 How exaggerated the traction loss is for this vehicle |
In V, downforce is represented as two behaviors - an actual down force pressing the car down, and a separate grip gain based on fDownforceModifier and a ruleset.
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